games that took so much from the plumber’s 2D roots have released just one per system.ĭespite this being the case and the strategy for Mario games in a post-NES world, Nintendo made an exception for Galaxy 2. 3 and Six Golden Coins, if not earlier, Mario direct sequels just didn’t happen: even the New Super Mario Bros. Since the days of at least Super Mario Bros. The original Wario Land was the third entry in the Super Mario Land series, but the second Wario Land game was no longer part of that universe since it no longer needed that tie-in. Super Mario World 2 was actually the first Yoshi platformer, Yoshi’s Island, which in subsequent releases and re-releases, too, has dropped the series affiliation. The only direct sequels since were mostly that in name only, to boost attention, marketing power, whatever. The Wii was just a few years after those systems, the trend long gone. 3 counts, if you want to be a little pedantic about it because of the number in the title, as would Super Mario Land 2: Six Golden Coins, but even if you do say those are the answer, we’re talking about an NES game and a Game Boy game. 2 - the Japanese version, not the re-skinned Doki Doki Panic that North America got - was the last such game back in 1986. A direct sequel to a Mario game, released on the same system? By 2010, when EAD Tokyo’s Galaxy 2 released for the Wii, that just did not happen with Mario any longer. That Super Mario Galaxy 2 even exists is something of a shock. You can keep up with the rankings so far through this link. I’m ranking the top 101 Nintendo developed/published games of all-time, and you can read about the thought process behind game eligibility and list construction here.
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